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Status Updates

2017-05-13: title added to greenlight with the title of 'Cendric'
2017-05-25: status changed from 'Waiting' to 'Greenlit'
2018-01-07: status changed from 'Greenlit' to 'Released'
Cendric is part top-down RPG and part puzzle platformer. Puzzles can be solved by using spells that modify the level (freeze water, push blocks). Spells can be learned by completing quests and reading scrolls. The game itself is rather hard, but there are no plans to lower the difficulty.

The game consists of two main parts:

A top-down view where the player can explore the world and talk to NPCs. The map consists of several parts which can be houses or wider outdoor areas. The player has multiple dialogue choices when talking to NPCs, which influence reputation and whether a certain quest becomes available. Trading with NPCs and cooking at fireplaces can also be done on the map.

A side-scroller view where the whole action happens. The player can cast spells, fight enemies or bosses and solve puzzles here. Some puzzles are optional and a bit harder, but grant better rewards like gems which can be used to modify spells. Items can be found directly in the level, in chests or as enemy loot. Some items can be consumed for permanent boosts, others can be used to buff the player for a certain time. Equipment pieces like weapons, armour and jewellery can also be found in levels or received as quest rewards.

The spells players can learn are dependent on the guild they choose. A certain set of spells can always be learned and is required to complete most levels.

Spell Modifiers
Gems or spell modifiers can be used to modify spells, examples are a count modifier which lets the player cast more than one fireball at once or the range modifier which increases the range of a picklock spell.

A young mage named Cendric wakes up alone in a forest, with no memory of what happened. Slowly, he learns to know more about his past and about the world Admantris he landed in. Someone cast a spell upon him, a nearly unbreakable one, to find him everywhere. Not all groups of mages in Admantris have the same goals, some don't think much of so-called "commoners", people who cannot use magic. Certain types of magic like Necromancy are even forbidden in the whole kingdom and the mages who practice it have to do so in secrecy.

  • 6 - 10 hours of content
  • 3 different guilds to join, each with own spells and armour
  • Reputation system
  • Levels are modifiable by some spells
  • Spells are modifiable with spell modifiers that can be found
  • 30+ handmade levels
  • 15+ handmade maps
  • 25 different spells
  • 200+ items
  • 50+ NPCs, each with handwritten dialogue and routine
  • 30+ enemy types
  • 45+ quests
  • Localisation for English, German and Swiss German (!). Maybe Spanish.

Inspired by
  • The Gothic series from Piranha Bytes
  • Dark Souls
  • Braid

Release Date
The game will be finished in late 2017 or early 2018.

Cendric was originally developed as a project to learn C++ but has grown into something bigger. The main developer is still studying but uses nearly every free minute to work on the game. Also, most of it (code, graphics and sound) is done mostly by the said developer with some sporadic help from other people.

Cendric uses no underlaying game engine, everything you see is made for the game itself, relying only on the multimedia framework SFML.

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