this site will no longer update from valve's servers
it is purely archive only
users will no longer get emails regarding updates of greenlight.


Status Updates

2017-03-23: title added to greenlight with the title of 'Pixelum'
2017-06-07: status changed from 'Waiting' to 'Greenlit'
2018-03-10: status changed from 'Greenlit' to 'Released'
Pixelum is a whole world made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment comparable to such in Worms and survival/building elements similar to Minecraft. This game has it’s own advanced system of particle physics inspired by such simulators as Conway’s Game of Life, Powder Toy and OE-Cake.

  • An open, potentially endless procedurally generated 2D world with a side view.
  • Full destructibility of literally everything.
  • Dynamic environment with day-night and weather cycles.
  • Hardcore survival simulator in which you will share the world with other players and NPCs.
  • GPU Accelerated particle physics.
Of course this list will get longer over time, because I have got tons of different ideas on which I’m working really hard at the moment.

Questions & Answers
Q: Does this video show us how the game will look like in future?
A: No, not really. I do realize there must be done significant progress and improvements upon the graphics, so we are working on it heavily with 2D artist at the moment, implementing lot of ideas and making the gameplay and the graphics truly unique and fascinating right now.

Q: What technologies did you use?
A: I’ve used mainly SDL for Input/Output/Audio and OpenGL for rendering so I developed my own little С++ “PixelNet” engine, as I haven’t found any 3rd party engines matching my concepts properly.

Q: When did the development process begin?
A: I made the first playable sketches back in 2012 and laid them out on (it still there under the title 'Pixeliada', unfortunately I was only about 14 at the moment). Then I postponed the development for many years, and returned to it only now, with new knowledge and fresh ideas.

Q: But how intense is the development process now?
A: Every day I work on a project and feel quite confident about the final results.

Q: I have questions / offers / suggestions, how can I contact you?
A: Write them here, on the Greenlight page (until the entire platform is down).
Or add me on Steam and write a short message in my profile (at the moment there is too much people adding me because of my custom maps), and I’ll be happy to communicate with you.