HOLONGLIDE is Challenging Platformer. The aim of HOLONGLIDE is to test the player's problem solving skills, muscle memory and finger dexterity.
HOLONGLIDE is comprised 6 Phases, each made up of 15 levels.
Each Phase grants the player another dimension of control over the Icon. Thus increasing complexity of the game as you progress.
- Phase 1 Players are only able to jump
- Phase 2 Players can wall jump
- Phase 3 Players can double jump
- Phase 4 Players can halt motion
- Phase 5 Players can speed boost
- Phase 6 Players can reverse direction
In order to unlock Phases players must complete all 15 levels of the previous phase consecutively with no death
Modes Full Run
Full Run Mode allows a player to attempt to pass all levels of a Phase sequentially. Full Run Mode is necessary to unlock the following Phase Practice Mode
Practice Mode allows a player to practice a specific level as many times as they wish without consequence, but in order to advance
to the next levels a player must pass the level during a Full RunAuto Start Mode
Auto Start Mode is an increased difficulty mode that can be applied to completed phases. Auto Start Mode removes the pause between levels. Giving the player less time to mentally prepare for the next level.Full Full Run Mode
Full Full Run Mode allows a player to attempt all 90 levels sequentially rather than 15 at a time. Auto Start Mode can also be applied to Full Full Run Mode
has been in development over the past year. In this time we have made many revisions to control scheme, difficulty and level design and are now proud to present a final version of the game that we are more than happy with.
HOLONGLIDE runs at 60FPS
at a resolution of 1600 x 900
(Trailer video quality does not well reflect actual gameplay and we apologize for that. In game runs smooth, crisp and clean)Game Supports GamePad and Keyboard
Mac release planned for the future.
We will be working with Steam Closely to determine a price. However we will be shooting for $.99
Although we do not expect any. We will always be available to fix bugs as they are reported.
In an effort to avoid disappointing our players we have waited until 95% of the game was finished before posting to Greenlight. In other words the game will be ready for release by the time it is Greenlit.
Divisive Software is always open to criticism and we take our players feedback seriously. That being said feel free to comment or email us with any questions or concerns.