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rooMaze





Status Updates

2016-12-11: title added to greenlight with the title of 'rooMaze'
2016-12-28: status changed from 'Waiting' to 'Greenlit'
2017-02-24: status changed from 'Greenlit' to 'Released'
In brief, this game is a Hardcore Roguelike in first person with a voxel graphics. And all of that - powered by Unreal Engine 4.


Features:
  • Random generation of levels, rooms, objects and everything else.
  • Voxel graphics and the dark dungeon atmosphere.
  • Several branches of character «leveling up».
  • Unique combat system.
  • Crossbows in each hand – cool!
  • A lot of enemies and items.
  • Deadly traps - watch your steps!
  • Character damage systems: burns, bleedings, fractures – you're in trouble!
  • Many hidden secrets.
  • Barter system - in a dark damp dungeon nobody needs your shiny coins.
  • HardCore.
  • Mushrooms!

Now, when we are out of good news, we can talk about everything else.

Random level generation is not optimized yet, but on the other hand it looks natural and we were able to avoid unnecessary empty corridors meaning that rooms are connected realistically.

Though the game has a voxel graphics with this its "voxel special" characteristics end, there is no destructions and minimalism which are typical to this style, moreover it does not affect the optimization of the game in a good way, but rather on the contrary, as the engine and render method chosen by us due to inexperience negatively affected optimization. Nevertheless it turned out unusual or ,at least, it works.

Many of the character's skills may be unbalanced, but at least tried to make abilities different, and even all passive skills have distinguishable effects.



The battle system is really unique. Each attack should be accurate and charged but we're not sure how good this decision actually is.

Of course you can hold crossbows in each hand but it will not work with the melee weapons. Although in this case it will be possible to choose between shield, two-handed weapon or, for example, sword and wand.

There are some tricky traps, but they can be deactivated, so that they won't brake your bones.

We think that the system of character damage added some hardcore to the game, in some places maybe even too much, however, this is yet to be balanced.

In the real dungeon there is rarely good lighting, and to find all of the secrets hidden in it shadows you need to seek really carefully. Or turn on the lamp.

Barter system also seemed appropriate in the realities of survival in a dungeon, there aren't many problems, except, maybe, high prices.

Hardcore is a subjective matter, we think that the game is quite hard, but maybe you are that good that you will not find it challenging - good luck.

Be careful – mushrooms nearby!

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