Interstellar Invaders is an arcade game combining the game mechanics of Arkanoid, Space Invaders, and Missile Command - while improving user control in almost every aspect.
Easy to learn mechanics conceal a surprisingly deep ocean of enemy types, power ups, and environmental hazards that stack in unexpected ways.
â€œSimple, concise, and to the point. So so fun!â€ â€“ Jonny Ning (MAGFest attendee)
â€œThis game kicked my balls in theirâ™¥â™¥â™¥â™¥â™¥ Good job!â€ â€“ Anonymous MAGFest attendee
The main control is much like brick breaker, but you can also control the ball using the left and right mouse buttons â€“ so you can hunt down the baddies!
Interstellar Invaders gives up â€˜livesâ€™ in favor of cities at the bottom of the screen - as long as you still have one city â€“ you keep progressing! But donâ€™t get the idea that this is a cakewalk because each enemy poses a unique threat, and they get mixed up in unexpected ways.
The main portion of the game uses dynamically generated levels and enemy attack patterns that make each playthrough unique!
Windows / Mac* / Linux*
*The game has not been tested on Mac and Linux platforms yet - but so far it is looking very hopeful for release on those platforms without any significant issues.
Interstellar Invaders has appeared in several events including:
MAGFest January 2017*The District Arcade â€“ August 2016[www.igdadc.org]BetaCade â€“ July 2015[stereochampions.com]
*In addition to an exhibition table, Interstellar Invaders was played during the MAGFest Versus gameshow event!
All primary content is completed for this game, and weâ€™re down to additional bits of polish.
For that reason Iâ€™m conflicted as whether to initially release on Steam Early Access. Despite the quantity of content, Iâ€™d love to get an opportunity to get an initial round of feedback from the community!
We are a small team of indie developersâ€¦ Erâ€¦ Noâ€¦ Actually Interstellar Tortoise is a one person company. Iâ€™ve worked on almost a dozen commercially licensed games and another gaggle of indie games over the past 12 years or so. Iâ€™ve been working on this game on my own for two-ish years.
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