Interstellar Invaders is an arcade game combining the game mechanics of Arkanoid, Space Invaders, and Missile Command - while improving user control in almost every aspect.
Easy to learn mechanics conceal a surprisingly deep ocean of enemy types, power ups, and environmental hazards that stack in unexpected ways.
“Simple, concise, and to the point. So so fun!” – Jonny Ning (MAGFest attendee)
“This game kicked my balls in their♥♥♥♥♥ Good job!” – Anonymous MAGFest attendee
The main control is much like brick breaker, but you can also control the ball using the left and right mouse buttons – so you can hunt down the baddies!
Interstellar Invaders gives up ‘lives’ in favor of cities at the bottom of the screen - as long as you still have one city – you keep progressing! But don’t get the idea that this is a cakewalk because each enemy poses a unique threat, and they get mixed up in unexpected ways.
The main portion of the game uses dynamically generated levels and enemy attack patterns that make each playthrough unique!
Windows / Mac* / Linux*
*The game has not been tested on Mac and Linux platforms yet - but so far it is looking very hopeful for release on those platforms without any significant issues.
Interstellar Invaders has appeared in several events including:
MAGFest January 2017*The District Arcade – August 2016[www.igdadc.org]BetaCade – July 2015[stereochampions.com]
*In addition to an exhibition table, Interstellar Invaders was played during the MAGFest Versus gameshow event!
All primary content is completed for this game, and we’re down to additional bits of polish.
For that reason I’m conflicted as whether to initially release on Steam Early Access. Despite the quantity of content, I’d love to get an opportunity to get an initial round of feedback from the community!
We are a small team of indie developers… Er… No… Actually Interstellar Tortoise is a one person company. I’ve worked on almost a dozen commercially licensed games and another gaggle of indie games over the past 12 years or so. I’ve been working on this game on my own for two-ish years.
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