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Status Updates

2016-09-02: title added to greenlight with the title of 'PUSH'
2017-06-07: status changed from 'Waiting' to 'Greenlit'
2018-03-07: status changed from 'Greenlit' to 'Released'
PUSH is a love letter to classic top-down push block puzzle video games like Adventures of Lolo, Kickle Cubicle, Paganitzu, and Sokoban.


The goal was to make a game that was deceptively simple but soul-crushingly challenging. Many of the levels appear to be easily solvable at first, and it isn't until you believe you have almost solved them that the true puzzle actually begins.


The goal of the game is to collect "pips," which are little spinning white pick-ups, and after all of these pips have been collected from one room, the door to the next room opens!

But when those doors open something else happens, too. All of the push blocks in the room that are ACTIVE suddenly DEACTIVATE. They turn a dark grey, and you can no longer push them around the room. So hopefully you have left a path for yourself, or you may not be able to make it to the door!

But not all blocks are created equal. Part of what makes PUSH special, and challenging, is the different types of blocks (sliding blocks, toggle blocks, dice blocks), enemies, and obstacles, and the ways in which they interact with one another.

Sisyphus Mode

The working title for PUSH was actually "The Sisyphus Project," which leads us to "Sisyphus Mode."

Named after the Greek myth of Sisyphus, and inspired by watching "Let's Play" videos of people playing old top-down puzzle games, Sisyphus Mode presents players with a challenge that only the masochistic will attempt and that only the most careful will overcome.

When you die or commit suicide during Sisyphus Mode you will have to start from the very beginning of the game. Honestly, it is just mean.

For more information, and updates, check out PUSH's KickStarter page: