Last days of Tascaria is a roguelike RPG, inspired by the adventure films of the 80´s like Conan the Barbarian, Krull or Hawk the Slayer. With realtime combat and a large amount of tactical choices that bring depth to the battles.
Embark in an epic quest to defeat the evil sorceress Chalishae.
Get the help of the council of mages or pray to ancient gods to get their protection. Bribe the greedy elves in the forest to get their relics and take part in rituals to increase your power. Sneak past the guards to rescue your allies after they are sent to jail, unless you prefer to save the effort and let them rot in the pillory.
Equip yourself wisely, undermine the morale of your foes to win your combats or use a more subtle approach. You have a lot of options at your disposal, and you should master them to survive in Tascaria!!
You start the game with 2 heroes and during your journey you can recruit more people. You can have up to 4 heroes in your party. You have to manage all your heroes in combat (set any of your heroes to auto combat mode, and in that case they will attack on their own until you decide to manually manage them again).
You will gather resources and improve your party, by getting weapons, spells and abilities.
The game is focused on tactical choices to equip your party and risk vs reward management. Being too greedy can pay off, but also can be disastrous.
It will be wise to carefully consider the places you wish to visit at every moment in order to be successful, as your equipment will affect your chances of success at different locations.
There are no good or bad abilities and weapons. They are meant to be different, with different uses depending on the situation.
Also, you should pay attention to the upcoming events. Those events will greatly change the situation (to the worse usually), and you can pay to avoid most of them, but if you avoid them all, you probably won't have the resources to defeat Chalishae. You should find the right balance between avoiding those events, and improving your party.
- Innovative real time tactical combat.
- A wide array of enemies, with different abilites that require an specific approach.
- Roguelike game, with procedurally generated maps, node based exploration and permadeath.
- Manage multiple characters.
- Decision based combat.
- Weapons and abilities that allow different gameplay styles.
- Unlockable characters.
- Morale system that allows tactical choices.
- Skill-based flee system.
- Random events and quests that make every game unique.
The combat is in real time, and you can pause at anytime you want.
You have to handle all your characters, but there is an option to set any of your heroes to auto combat mode. That way, you don't need to worry about all your characters.
Weapons and abilities:
During the combat you will use weapons and abilities. Some weapons are better against specific enemies, and the same goes for some spells.
For example, maces are good against enemies with shields, and long swords are good against enemies with high dodge, as long swords are more precise. On the other hand, if you try to use a long sword against a highly armoured enemy, you won't do much. A low quality weapon can be better than a high quality one that is not suited for the enemy you want to eliminate.
Moreover, your enemies will use different weapons and spells, and you should be prepared to counter them.
For example, a heavy armour is not the best option against mages that use lightning, and arrows won't do any harm to an enemy with a shield.
In every combat you can see the enemies morale bar, and their flee point.
When you kill enough enemies to lower their morale below the flee point, the ones remaining will run away and you win.
Not all your enemies provide the same amount of morale, so based on that you should determine what enemies you should fight, and which ones you should avoid, as you don't have to kill all of them.
But it's not just about killing the enemies with high morale. Some enemies with low morale can be really dangerous, depending on your build, and in that case maybe you should get rid of those before.
You can summon a protector to help you in combat. This protector can be improved during your journey, but you should be careful, if your protector dies, you will be defeated, and the same is true for your enemies. If you defeat their protector you will win, and you can focus your party on summoning your enemies protector and killing him.
Your team will start the adventure with a magic item that allows them to summon a portal that lets them escape from the batlle, so if you feel that the time to run away has come, start summoning portals, but it's not that easy, as each portal can only be used once, and you don't have control over the place the portal will appear.
Last word about combat:
Abilities and weapons have been crafted taking morale and protectors into account, so you can focus your team on slaying protectors, making your enemies flee easily, buffing your party, avoiding combat, doing damage... and of course you can have a mixed approach as every faction has it's strong points and weaknesses.