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Introduction to World Machine








Status Updates

2016-05-01: title added to greenlight with the title of 'Head Shot'
2016-05-01: title changed from 'Head Shot' to 'Introduction to World Machine'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2016-06-09: item has been marked as Incompatible
2016-06-09: item has been marked as Compatible
2016-06-21: item has been marked as Incompatible
2016-06-21: item has been marked as Compatible
2016-06-27: item has been marked as Incompatible
2016-06-27: item has been marked as Compatible
2016-07-05: item has been marked as Incompatible
2016-07-05: item has been marked as Compatible
2016-07-11: item has been marked as Incompatible
2016-07-11: item has been marked as Compatible
2016-08-04: item has been marked as Incompatible
2016-08-04: item has been marked as Compatible
2017-01-10: status changed from 'Waiting' to 'Greenlit'
Introduction to World Machine is a video tutorial series that covers everything you need to put you on a solid foundation to construct your own high quality terrains for film, VR, or video games.

Guaranteed to be the most exhaustive fundamental overview of World Machine's toolset online, I'll cover the effects of each node and how it can be used, and we'll give special coverage on the Advanced Perlin and Layout generators as well as Macro construction. No philosophy here or long-winded explanations; just functional and practical instruction to help you achieve your goals. Once complete, you'll also learn how easy it is to take your World Machine creation, texture it, and bring it into the Unity 5 and the Unreal engines.

At the end of the course, you will not just learn World Machine, you'll understand how other procedural texturing systems can benefit you. Users of Substance Designer or Filter Forge may feel right at home in World Machine.

Best of all: A licensed copy of World Machine is not required! Download a very capable free version from World Machine's Website.


What am I Getting with My Purchase?



  • 28 Lectures and about 3.5 hours of video
  • Create high resolution, highly detailed terrains for rendering or game development
  • Texture terrains based on World Machine's masking and coloring devices.
  • Gain confidence in which node achieves the desired result.
  • Assemble macros to simplify terrain construction and keep graphs clean.
  • Understand what all the values within all the nodes actually do to the terrain.



Course Curriculum



Section 1



  • Download Required Course Content

Section 2: The User Interface



  • User Interface Overview
  • Navigating the Device View
  • Rendering the Terrain
  • Generators: What do they Do?
  • All About the Layout Generator
  • Advanced Perlin Generator In-Depth
  • Combiners: Blending Procedural Data
  • Filters: Manipulating Terrain Data
  • Natural: Applying Nature's Effects to Your Terrain
  • Output: Exporting Terrain Data
  • Selectors: Masking for Effect
  • Converters: Generating New Data
  • Parameters and Flow: Driving the Procedural Inputs
  • Tools and Favorites: Workflow Enhancements
  • Getting the Scale Right: Setting Extents and Resolution

Section 3: Building the Alpine Terrain



  • Creating the Shape
  • Developing the Ground
  • Adding Small Details
  • Fundamentals of Coloring the Terrain
  • Creating Macros for Frequently Used Graphs
  • Final Color Techniques
  • Using Textures in World Machine

Section 4: Exporting World Machine Data


  • Setting Up the Splat Map and Export
  • World Machine to Unity Pipeline
  • World Machine to Unreal Engine Pipeline
    [/list]

    Section 5: Last Thoughts



    • Included Scenes and Techniques in World Machine


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