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Sword of the Guardian





Status Updates

2016-02-19: title added to greenlight with the title of 'Sword of Guardian'
2016-02-21: title changed from 'Sword of Guardian' to 'Sword of the Guardian'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2016-06-09: item has been marked as Incompatible
2016-06-09: item has been marked as Compatible
2016-06-15: item has been marked as Incompatible
2016-06-15: item has been marked as Compatible
2016-06-15: item has been marked as Incompatible
2016-06-15: item has been marked as Compatible
2016-06-17: item has been marked as Incompatible
2016-06-17: item has been marked as Compatible
2016-06-21: item has been marked as Incompatible
2016-06-21: item has been marked as Compatible
2016-06-26: item has been marked as Incompatible
2016-06-26: item has been marked as Compatible
2016-06-27: item has been marked as Incompatible
2016-06-27: item has been marked as Compatible
2016-07-05: item has been marked as Incompatible
2016-07-05: item has been marked as Compatible
2016-07-11: item has been marked as Incompatible
2016-07-11: item has been marked as Compatible
2016-07-14: item has been marked as Incompatible
2016-07-14: item has been marked as Compatible
2016-07-26: status changed from 'Waiting' to 'Greenlit'
2016-08-04: item has been marked as Incompatible
2016-08-04: item has been marked as Compatible
2018-05-04: status changed from 'Greenlit' to 'Released'
Preface
The concept of this game, Sword of the Guardian, stems from the popular side-scrolling Arcade game in 80s and 90s - Beat'em up. Due to the high labour cost in development and popularity of 3D games in the recent years, game developers are reluctant to spend resources on this kind of games. I hope this game can once again bring back the unique and special experience.

Concept and Idea
This game takes reference from the most sought-after side-scrolling Beat'em up games in the past, including Capcom's Final Flight, Knights of the round and Captain commando, and SNK's Sengoku 3, Taito's Double Dragon etc. At first, a combo was simply initiated by a single button, which was then developed to a series of different combinations, with some simple commands. Since the gameplay of mobile games cannot be too complicated, the operating system will need to be simplified. The current concept is to initiate a special attack with a single button, followed by various types of combos with the special action buttons. Each character has a distinctive set of actions with these special buttons: the knight will escape or the monk will jump, hoping that players can enjoy new experiences when they select different characters.