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Velocidevorium





Status Updates

2016-01-23: title added to greenlight with the title of 'Velocidevorium'
2016-05-27: status changed from 'Waiting' to 'Greenlit'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2018-03-31: status changed from 'Greenlit' to 'Released'

Velocidevorium is a casual 3D snakelike with procedural levels for Linux and Windows.



Take control of a fast-growing serpent and feast on everything in sight (except things that explode of course). And don't run into your sinuous tail. This is a game about eating* from the maker of Retrobooster. Some game modes are about fast eating, while others are about strategic eating. In fact, Velocidevorium is pseudo-Latin for "a place of swift devouring."

Procedural blah blah blah



You have heard all the usual bloviations about procedural levels, but this game is different. Instead of generating a level and then tossing you into it, Velocidevorium's levels change every frame. The surface you are playing on constantly morphs. Watch the trailer closely and you'll get the idea.

Art style



This game's art style is not finalized. It will probably have more of the stop-frame animation look that you see in the trailer, but the models are less settled. Many players like the simplicity of the minimalist blobs currently used in the game, but I can also envision a more detailed world where the serpent is composed of sumptuous papercraft body segments. I will listen hard to player feedback and arrive at an art style suitable for the game.

Features



  • Eating
  • Vomiting
  • Several game modes (exact number to be determined)
  • Procedural levels (not the standard kind)
  • Game controller support
  • A multitude of unlockable levels
  • Delicious 3D graphics
  • Ice cream!


Ongoing development



Velocidevorium is in an alpha state of development. That means its features, gameplay, and artwork are still evolving. There will be game modes that don't yet exist. For example, local multiplayer is on the drawing board but it has not even been prototyped. There is much to be done. If you're feeling ramsasspatorious for this game, I recommend you point your friends to this Greenlight page. There is a chance that it will appear on Steam Early Access, but that option is still under consideration.

For more information about Velocidevorium or to sign up for the Really Slick mailing list, visit the official webpage.

* The developer is not responsible for collywobbles or crapulence stemming from Velocidevorium play sessions, either in the form of induced eating disorders or vestibular discombobulation.