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Chill the Piro

Status Updates

2015-08-15: title added to greenlight with the title of 'Chill the Piro'
2015-09-22: status changed from 'Waiting' to 'Greenlit'
2016-04-29: status changed from 'Greenlit' to 'Released'

Bundle Listings

This project is an adaptation of the initial game ideas Infernal Combustion (Pyromania) 1984. The main differences from the old version of the game is a departure from the arcade, towards the solving of puzzles and the presence of history.


The levels represent the house on fire. Your task is to extinguish all fires or catch the Piro. You can use be a bucket or fire extinguisher (each has a number of charges, i.e. how many times you can use the object). The bucket can be refilled at the pump or fire hydrants. Fires tend to spread over time and from contact with flammable objects, also the spread of fires contributes the Piro. Move between the floors by stairs. If the stairs are blocked by fire, you can use the fire ladder standing on the balcony. Every contact with fire deprives the life, when the life become zero you are going to lose. If the dweller will burned, it is also a loss. Mostly to pass the level you need to find the right sequence of actions and not to pour hurl water and foam.

[quote=Note from the authors]For a better understanding of the game is highly recommended to play the demo version. Link is below.[/quote]

Main feature - in which game else can you fly on the extinguisher?

Game modes

  • To solve the puzzle. To find the correct sequence of actions and extinguish all fires.
  • Solve the puzzle and withdraw dwellers out of building. Advanced first option. Extinguish all fires and do not allow to burn any dwellers. In this mode is enough to extinguish all fires, but every dwellers that rescued and withdraw from a building gives extra points and a bonus item.
  • Catch the Piro. To catch up and grab Pyromancer named Piro. Extinguish fires to knock the stuffing out of Piro.
  • Bad boy To ignite together with Piro!

    About the development

    The game is developed in free time on Unity3D. Free time includes mostly weekends. Actively used technology kitchen design and the knee assembly. Originally was implemented the basic idea of the old version, after in the course of development has been amended. Animation was created in Flash and ported to Unity. The project began in September 2014. The total time spent on the creation of about two months (at the time of this writing).

    [quote=Note from the authors]This game is still under development and does not yet have any version except the browser-based demo.[/quote]

    Current playable demo version available on


    • Press arrows to move.
    • The up/down arrows - move between floors via stairs and balconies.
    • Key "X" - to quench a fire with a bucket.
    • Key "C" - to quench a fire with extinguisher.
    • Key "S" - to make the super jump.
    • Key "Space" - to start level and zoom camera.
    • Key "P" - to pause/unpause game.

    Current playable demo version available on