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Overcrowd: A Commute 'Em Up

Status Updates

2015-08-06: title added to greenlight with the title of 'Overcrowd: A Commute 'Em Up'
2015-08-13: status changed from 'Waiting' to 'Greenlit'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2018-04-05: status changed from 'Greenlit' to 'Released'
Cast yourself as manager of some of the filthiest, bloodiest stations in the world! Overcrowd: A Commute 'Em Up is a fast-paced arcade game set on the notoriously busy London Underground. Blending real-time strategy elements with a unique commuter flow mechanic, Overcrowd offers a frantic mish-mash of time pressure, strategic thinking and split-second choices.

Take on the role of tube manager in some of the busiest, filthiest stations in existence. Shift as many commuters as you can before you go bust.

Hire and fire your team of cops, medics, litter pickers and janitors. Order them to hotspots, and level their skills to suit your needs.

Face the unruly horde. Unique crowd-flow mechanic and commuter A.I. make for emergent gameplay that feels different every time.

Triumph over adversity! Commuter rage. Gastric flu. Rodent infestations. Just a few of the many dynamic events that will make your life – and your commuters’ – a living hell.

Overcrowd: A Commute 'Em Up is a good fit for Early Access. Because events and commuter behaviours are dynamic and subject to random variation, every time you play Overcrowd it feels a little different. Various incidents play into each other, and emergent challenges can... emerge. The game is in a solid place to continue building on, and I have a well-defined development path with specific goals.

The next step is to evolve building and management aspects of the game. You'll be able to spend your cash fitting your station out with shops, ATMs, flower stalls, newspaper stands or service doors. Each facility will bring in more income and offer more strategic choice.

Esc4lat0rz are also planned in the latter levels.

Overcrowd: A Commute 'Em Up is the debut title from one-man developer Squareplay Games, with free art support from his long suffering girlfriend, and commisioned work from acclaimed pixel artist DIego Barrionuevo, famed for his work on Game Dev Tycoon. It has, so far, been a 3 year, self-funded project. To find out more and access the devlog visit [url][/url]