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RUiN





Status Updates

2015-07-20: title changed from '' to 'RUiN'
2015-07-26: status changed from 'Waiting' to ''
2015-07-27: status changed from 'Waiting' to 'Greenlit'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2016-07-06: item has been marked as Incompatible
2016-07-06: item has been marked as Compatible
2016-08-04: item has been marked as Incompatible
2016-08-04: item has been marked as Compatible
2017-09-20: status changed from 'Greenlit' to 'Released'
RUiN is a bold statement. Farming minions and enduring matches spanning three decades is a thing of the past. We don’t dwell on the past. RUiN delivers a huge pool of abilities, fat dynamic arenas and 5 million tons of intense PvP action. It’s a skill-based, team-based and fun-based online multiplayer brawler that aims to make you and your friends scream, smile and cry, all at the same time.



  • KING OF THE HILL STYLE ACTION


    Offense and defense, they serve the same force. It’s blast, or get blasted.

  • DYNAMIC ARENAS


    Arenas are out to kill you just as much as the opposing team. Hazard zones? Turrets? Each arena is unique, each having a mechanic installed for the sole purpose of smacking you around.

  • CUSTOMIZABLE SKILLSET


    Your setup getting boring? Switch it up. There are no classes; your “class” is defined by the abilities you select.

  • TEAM PLAY


    Instead of the free-for-all Warlock-style combat, RUiN is based on team play. Optimize your teams abilities and wreck curtains.

  • ACCESSIBILITY


    Rounds range from 3-5 minutes. No fluff, it's punch in, punch out.

  • DRAFT MODE


    For those interested in smoking everyone else - do not worry, there will be ranked play where abilities are drafted in a, supposedly, more civilized manner.




RUiN is still in pre-alpha, but the sooner you sign up, the more likely you are to snatch a spot. If luck is with you, one might even be granted a spot in the public alpha, due for the winter of ’15/16.