2015-07-20: title changed from '' to 'RUiN'
2015-07-26: status changed from 'Waiting' to ''
2015-07-27: status changed from 'Waiting' to 'Greenlit'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2016-07-06: item has been marked as Incompatible
2016-07-06: item has been marked as Compatible
2016-08-04: item has been marked as Incompatible
2016-08-04: item has been marked as Compatible
2017-09-20: status changed from 'Greenlit' to 'Released'
RUiN is a bold statement. Farming minions and enduring matches spanning three decades is a thing of the past. We don’t dwell on the past. RUiN delivers a huge pool of abilities
, fat dynamic arenas
and 5 million tons of intense PvP action
. It’s a skill-based, team-based and fun-based online multiplayer brawler that aims to make you and your friends scream, smile and cry, all at the same time.
RUiN is still in pre-alpha, but the sooner you sign up, the more likely you are to snatch a spot. If luck is with you, one might even be granted a spot in the public alpha, due for the winter of ’15/16.
KING OF THE HILL STYLE ACTION
Offense and defense, they serve the same force. It’s blast, or get blasted.
Arenas are out to kill you just as much as the opposing team. Hazard zones? Turrets? Each arena is unique, each having a mechanic installed for the sole purpose of smacking you around.
Your setup getting boring? Switch it up. There are no classes; your “class” is defined by the abilities you select.
Instead of the free-for-all Warlock-style combat, RUiN is based on team play. Optimize your teams abilities and wreck curtains.
Rounds range from 3-5 minutes. No fluff, it's punch in, punch out.
For those interested in smoking everyone else - do not worry, there will be ranked play where abilities are drafted in a, supposedly, more civilized manner.