this site will no longer update from valve's servers
it is purely archive only
users will no longer get emails regarding updates of greenlight.


Status Updates

2015-07-21: title changed from 'Slipstream' to ''
2015-07-21: status changed from 'Waiting' to ''
2015-07-21: title added to greenlight with the title of 'Slipstream'
2015-07-26: status changed from 'Waiting' to ''
2015-07-27: status changed from 'Waiting' to 'Greenlit'
2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2016-07-06: item has been marked as Incompatible
2016-07-06: item has been marked as Compatible
2017-10-28: status changed from 'Greenlit' to 'Released'
Slipstream is an arcade-style checkpoint racing game. You drive across 15 different tracks and race against the clock to get to the finish line, while avoiding the traffic and obstacles along the way.

At the end of each track, the road splits in two different paths, allowing players to choose their next destination. The game takes place in a variety of exotic landscapes, including cities, mountains, forests, beaches and valleys, and features a simple yet challenging driving gameplay.

The colorful visuals are inspired by the atmosphere of 80’s and 90’s games such as OutRun, Daytona USA, Super Hang-On and Sonic the Hedgehog. The soundtrack also draws inspiration from that era, incorporating elements of synthpop and jazz fusion.

Slipstream owes its unique visuals in part to an authentic, old school style Pseudo3D rendering engine, developed specifically for this game. There are no 3D models or 3D engines: everything is done with 2D bitmap graphics, including the road. The power of modern hardware allows for improvements and extensions to this method that weren’t possible back in the day but, at the core, Slipstream works the same way old games did.

(NOTE: This game is under heavy development. The videos/screenshots in this page are demo footage and do NOT accurately represent the quality of the final product.)

Press Release/Information: