2016-06-03: item has been marked as Incompatable
2016-06-04: item has been marked as Compatable
2016-06-12: item has been marked as Incompatible
2016-06-12: item has been marked as Compatible
2016-06-16: item has been marked as Incompatible
2016-06-18: item has been marked as Compatible
2016-07-15: item has been marked as Incompatible
2016-07-15: item has been marked as Compatible
2016-08-04: item has been marked as Incompatible
2016-08-04: item has been marked as Compatible
2018-02-22: status changed from 'Greenlit' to 'Released'
You are a Youropean. A short, but capable and agile individual. By some evolutionary quirk, you have suction cups in place of feet. While that might seem like a handicap, it is really your biggest strength, as it enables you to traverse places off limits for a mere human. You can walk up walls and on ceilings, but the pull of gravity is always present, so be careful!
One day, you wake up and all your friends are gone. The Onesiders have taken over your beautiful city. You will have to use all your skills to find your way through numerous puzzles and challenges, and to take back your city.
[img] http://frecle.net/steam_picture01.png [/img]
Use your suction cup feet to walk on every surface in the environment. Solve mind bending puzzles where gravity can work both for and against you.
[img] http://frecle.net/steam_gif01.gif [/img]
Use objects and contraptions such as bridges, pistons and wheels in creative ways using your wall climbing abilities to reach your goal.
[img] http://frecle.net/steam_gif03.gif [/img]
Admire the floating city of Youropa, inspired by Paris, and rendered in daylight, dusk and night. Weather such as rain and fog creates additional challenges.
[img] http://frecle.net/steam_picture04.png [/img]
Paint is central in the game. You need a coat of paint to survive. If you fall from the level, get hit by an enemy or you get in contact with water you lose paint on your body. If your character is stripped of paint, itâ€™s game over. The same goes for your enemies.
[img] http://frecle.net/steam_gif04.gif [/img]
Spray cans are hidden around the levels. Use them to add colour to white graffiti, activate certain objects, or maybe even revive enemies. Using spray cans in the right place at the right time opens up special areas, abilities and levels in the game.
[img] http://frecle.net/steam_gif05.gif [/img]
Use different items like pogo sticks, flashlights, basketballs or trashcans to help you on your quest. Practically any small object you encounter can be used to solve puzzles or add drama to your everyday life in Youropa.
[img] http://frecle.net/steam_picture05.png [/img]
Are the Youropeans made of wood? Are they sneaky ninjas, or bizarre spacemen? Are the Onesiders monstrous muscle men, or are they really raging green cyclops? Itâ€™s all up to you!
Color brings life, and especially life to the characters of Youropa. In fact, without colour they canâ€™t survive. But exactly which colors and patterns adorn them is up to you. A built-in "character paint shop", takes character customisation to the next level. With it you can design the skin of the characters exactly the way you want it. There are no predefined hats, haircuts or shirts, only your unbound creativity!
With an incredibly easy to use level editor, built right into the game, you can create your own unique levels in minutes. In fact, itâ€™s exactly the same editor we are using, so we are not cutting any corners. As you play through the game you will unlock all the building blocks we've used to create Youropa. Blocks, trees, doors, tennis raquets, you name it. If itâ€™s in the game, you can use it to build your own levels.
Youropa is being developed by frecle, an independent game and media agency founded in 2006 by Mikkel Fredborg and Lasse Cleveland. We have worked on more than 30 published games and successfully completed 200+ consulting jobs on time and budget. Our clients include Microsoft, Siemens, Unity, Discovery Channel, Kodak, Novo Nordisk, as well as a bunch of lesser known brands.
On Youropa Mikkel handles coding, shaders, lighting, effects, interface design, vegetation, textures and a bit of 3D modelling. Recently he has been helping PressPlay create Max: The Curse of Brotherhood and Project Totem as Technical Art Director.
Meanwhile, Lasse produces animation, sketches, concept art, 3D modelling, texturing and level design. Lately, he has also been working on Max: The Curse of Brotherhood and an unannounced project for Kiloo doing 3D graphics.